![]() ![]() ![]() To fix that behaviour you need to have a square shaped anti-deadzone, which will compensate a square deadzone and move the input to the working area (represented by green areas): ![]() Once you move the stick to the +x and +y position (the stick movement is represented by blue circle), the movement will occur only on x axis: The game uses a big square deadzone which looks like this: Audio passthrough to the 3.5mm audio jack also only works when wired.I am looking for a way to fix the deadzone forced by the game (Dark Souls II: Scholar of the First Sin to be more specific), and I need some help. The DualSense is supported natively in selected games, where features like adaptive triggers and haptic feedback are natively supported (see support in games), however it is only supported with a wired connection. Some wrappers can expose additional features such as gyroscope, touchpad control including the ability to change lightbar color, and built-in speaker. The DualSense is a generic DirectInput controller, so it is not supported by games that use the XInput API unless XInput wrappers like Steam Input are used. ![]() It has a pro-orientated version in the form of DualSense Edge, which was released on January 26, 2023. It also has limited editions for games like God of War: Ragnarok, Hogwarts Legacy, and Marvel's Spider-Man 2. In addition to the standard white color model, the DualSense also comes in midnight black, cosmic red, nova pink, starlight blue, galactic purple and grey camouflage. On PC, selected games have native support for either feature or both. In addition to features carried over from its predecessor, the DualShock 4, the DualSense has introduced two new features, adaptive triggers and haptic feedback. It was released alongside the PlayStation 5. The DualSense is a a game controller developed by Sony Interactive Entertainment and manufactured by Sony, released on November 12, 2020. ![]()
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